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Frapper, the Filmakademie Application Framework, features a node-based scene model with plugins for node types, a model-view-controller architecture, a panel-oriented user interface similar to commercial 3D packages, and a viewport using the Ogre 3D render engine. Frapper enables developers to focus on the core functionality of their application and research by providing a foundation of basic functionality.
Frapper features: • Node-based application framework focused on 3D animation • Real-time capabilities designed for interactive and offline rendering • Based on Qt and Ogre3D • Platform independent • Open source, released under LGPL 2.1 • Assets released under the creative commons license • Almost any functionality can be added through plugin architecture • Node plugins add functionality in a modular way • Customizable panel and widget plugins • Extensible compositing and shading framework • Variety of exisitng nodes (Facial Animation, NPR, SSAO...) • Pipeline cooperates with common DCC tools through Ogre Exporters | 
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Current Frapper projects in development: • Emote is a cloud based animated messaging service for mobile devices • The Agent Framework, a platform for character-centric application prototypes beyond film and video games • Performance Solver, allows the analysis of complex motion capture data to drive parameterized facial animation systems • Moros, a cooperation project with HCI (Heidelberg Collaboratory for Image Processing) on the development of stereoscopic postproduction tools • SPLAT!, a dedicated real-time rendering environment with a emphasis on Non-photorealistic Rendering (NPR)
You can access the Frapper code and assets via Source Forge.
Documentation for this project can be found in the AI Wiki.
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